Swap front face culling for GL model drawer (CCW should be the default).
Added mirroring handling to software models.
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a186677092
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dea1d0259d
3 changed files with 10 additions and 2 deletions
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@ -123,12 +123,14 @@ namespace swrenderer
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] || !!(smf->flags & MDL_DONTCULLBACKFACES))
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
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}
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void SWModelRenderer::EndDrawModel(AActor *actor, FSpriteModelFrame *smf)
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{
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] || !!(smf->flags & MDL_DONTCULLBACKFACES))
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, true);
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ModelActor = nullptr;
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}
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@ -192,6 +194,7 @@ namespace swrenderer
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
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}
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void SWModelRenderer::EndDrawHUDModel(AActor *actor)
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@ -201,6 +204,7 @@ namespace swrenderer
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, true);
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}
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void SWModelRenderer::SetInterpolation(double interpolation)
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