- Added two new cvars (win_x and win_y) that keep track of the window
position when not playing in fullscreen mode. - Changed the upper-left window positioning that was always used in debug builds into a command line option (-0), so debug and release builds behave the same. SVN r482 (trunk)
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7 changed files with 139 additions and 14 deletions
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@ -49,6 +49,11 @@ EXTERN_CVAR (Bool, ticker)
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EXTERN_CVAR (Bool, fullscreen)
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EXTERN_CVAR (Float, vid_winscale)
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CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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extern HWND Window;
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bool ForceWindowed;
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IVideo *Video;
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@ -163,6 +168,109 @@ void I_ClosestResolution (int *width, int *height, int bits)
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}
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}
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static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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{
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DEVMODE displaysettings;
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RECT rect;
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int cx, cy;
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memset (&displaysettings, 0, sizeof(displaysettings));
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displaysettings.dmSize = sizeof(displaysettings);
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EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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scrwidth = (int)displaysettings.dmPelsWidth;
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scrheight = (int)displaysettings.dmPelsHeight;
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GetWindowRect (Window, &rect);
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cx = scrwidth / 2;
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cy = scrheight / 2;
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winx = cx - (winw = rect.right - rect.left) / 2;
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winy = cy - (winh = rect.bottom - rect.top) / 2;
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}
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static void KeepWindowOnScreen (int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
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{
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// If the window is too large to fit entirely on the screen, at least
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// keep its upperleft corner visible.
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if (winx + winw > scrwidth)
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{
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winx = scrwidth - winw;
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}
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if (winx < 0)
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{
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winx = 0;
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}
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if (winy + winh > scrheight)
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{
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winy = scrheight - winh;
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}
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if (winy < 0)
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{
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winy = 0;
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}
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}
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void I_SaveWindowedPos ()
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{
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// Don't save if we were run with the -0 option.
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if (Args.CheckParm ("-0"))
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{
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return;
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}
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// Make sure we only save the window position if it's not fullscreen.
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if ((GetWindowLong (Window, GWL_STYLE) & WS_OVERLAPPEDWINDOW) == WS_OVERLAPPEDWINDOW)
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{
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RECT wrect;
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if (GetWindowRect (Window, &wrect))
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{
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// If (win_x,win_y) specify to center the window, don't change them
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// if the window is still centered.
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if (win_x < 0 || win_y < 0)
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
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KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
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if (win_x < 0 && winx == wrect.left)
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{
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wrect.left = win_x;
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}
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if (win_y < 0 && winy == wrect.top)
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{
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wrect.top = win_y;
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}
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}
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win_x = wrect.left;
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win_y = wrect.top;
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}
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}
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}
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void I_RestoreWindowedPos ()
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
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// Just move to (0,0) if we were run with the -0 option.
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if (Args.CheckParm ("-0"))
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{
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winx = winy = 0;
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}
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else
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{
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if (win_x >= 0)
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{
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winx = win_x;
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}
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if (win_y >= 0)
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{
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winy = win_y;
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}
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KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
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}
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MoveWindow (Window, winx, winy, winw, winh, TRUE);
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}
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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CUSTOM_CVAR (Bool, fullscreen, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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