- Added two new cvars (win_x and win_y) that keep track of the window
position when not playing in fullscreen mode. - Changed the upper-left window positioning that was always used in debug builds into a command line option (-0), so debug and release builds behave the same. SVN r482 (trunk)
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7 changed files with 139 additions and 14 deletions
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@ -822,9 +822,11 @@ void DoMain (HINSTANCE hInstance)
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EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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x = (displaysettings.dmPelsWidth - width) / 2;
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y = (displaysettings.dmPelsHeight - height) / 2;
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#if _DEBUG
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x = y = 0;
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#endif
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if (Args.CheckParm ("-0"))
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{
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x = y = 0;
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}
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TheInvisibleCursor = LoadCursor (hInstance, MAKEINTRESOURCE(IDC_INVISIBLECURSOR));
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TheArrowCursor = LoadCursor (NULL, IDC_ARROW);
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@ -1100,7 +1102,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
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{
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// Technically, it isn't really Internet Explorer that is needed, but this
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// is an example of a specific program that will provide riched20.dll.
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// But considering how extra stuff needs to be installed to make Windows 95
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// But considering how much extra stuff needs to be installed to make Windows 95
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// useable with pretty much any recent software, the chances are high that
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// the user already has riched20.dll installed.
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I_FatalError ("Sorry, you need to install Internet Explorer 3 or higher to play ZDoom on Windows 95.");
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