- made the menu's text input handler Unicode capable.

Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
This commit is contained in:
Christoph Oelckers 2019-02-16 21:29:46 +01:00
commit deb233677e
13 changed files with 111 additions and 30 deletions

View file

@ -247,3 +247,13 @@ const char *MakeUTF8(const char *outline, int *numchars = nullptr)
UTF8String.Push(0);
return UTF8String.Data();
}
const char *MakeUTF8(int codepoint, int *psize)
{
int size = 0;
UTF8String.Resize(5);
utf8_encode(codepoint, (uint8_t*)UTF8String.Data(), &size);
UTF8String[size] = 0;
if (psize) *psize = size;
return UTF8String.Data();
}