Fix compile errors after rebase
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05e46e0cb4
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dec03cb265
2 changed files with 4 additions and 3 deletions
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@ -63,6 +63,7 @@
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#include "engineerrors.h"
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#include "c_dispatch.h"
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#include "menu.h"
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#include "cmdlib.h"
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FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames, int maxFrames = -1);
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@ -684,8 +685,8 @@ void VulkanRenderDevice::DrawLevelMesh(const HWViewpointUniforms& viewpoint)
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pipelineKey.ShaderKey.AlphaTest = false;
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pipelineKey.ShaderKey.SWLightRadial = true;
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pipelineKey.ShaderKey.LightMode = 1; // Software
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pipelineKey.ShaderKey.UseShadowmap = gl_light_shadowmap;
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pipelineKey.ShaderKey.UseRaytrace = gl_light_raytrace;
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pipelineKey.ShaderKey.UseShadowmap = gl_light_shadows == 1;
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pipelineKey.ShaderKey.UseRaytrace = gl_light_shadows == 2;
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pipelineKey.ShaderKey.GBufferPass = key.DrawBuffers > 1;
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pipelineKey.ShaderKey.UseLevelMesh = true;
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