- If an actor's current target temporarily goes unshootable, its threshold
is now reset to 0, so it will more readily switch back to it. SVN r1006 (trunk)
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May 30, 2008
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- If an actor's current target temporarily goes unshootable, its threshold
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is now reset to 0, so it will more readily switch back to it.
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- Fixed: Deactivating the game no longer allows reverb effects to continue
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playing while the sound is paused.
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- Fixed: S_StartNamedSound() looked for SECF_SILENT in MoreFlags instead of
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