- If an actor's current target temporarily goes unshootable, its threshold

is now reset to 0, so it will more readily switch back to it.


SVN r1006 (trunk)
This commit is contained in:
Randy Heit 2008-05-31 03:39:57 +00:00
commit ded428230d
2 changed files with 10 additions and 0 deletions

View file

@ -1,4 +1,6 @@
May 30, 2008
- If an actor's current target temporarily goes unshootable, its threshold
is now reset to 0, so it will more readily switch back to it.
- Fixed: Deactivating the game no longer allows reverb effects to continue
playing while the sound is paused.
- Fixed: S_StartNamedSound() looked for SECF_SILENT in MoreFlags instead of