Fix wall portals not getting freed
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parent
e94bd7f641
commit
dedd7245f2
3 changed files with 42 additions and 12 deletions
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@ -183,6 +183,19 @@ void DoomLevelMesh::BeginFrame(FLevelLocals& doomMap)
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}
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CreateLights(doomMap);
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UpdateWallPortals();
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}
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void DoomLevelMesh::UpdateWallPortals()
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{
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WallPortals.Clear();
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for (int sideIndex : SidePortals)
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{
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for (HWWall& wall : Sides[sideIndex].WallPortals)
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{
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WallPortals.Push(&wall);
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}
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}
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}
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void DoomLevelMesh::CreateLights(FLevelLocals& doomMap)
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@ -393,6 +406,8 @@ void DoomLevelMesh::FreeSide(FLevelLocals& doomMap, unsigned int sideIndex)
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for (auto& uni : Sides[sideIndex].Uniforms)
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FreeUniforms(uni.Start, uni.Count);
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Sides[sideIndex].Uniforms.Clear();
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Sides[sideIndex].WallPortals.Clear();
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}
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void DoomLevelMesh::FreeFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
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@ -537,9 +552,16 @@ void DoomLevelMesh::UpdateSide(FLevelLocals& doomMap, unsigned int sideIndex)
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state.AlphaFunc(Alpha_GEqual, 0.f);
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CreateWallSurface(side, disp, state, result.list, false, true, sideIndex);
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if (result.portals.Size() != 0 && !Sides[sideIndex].InSidePortalsList)
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{
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// Register side having portals
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SidePortals.Push(sideIndex);
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Sides[sideIndex].InSidePortalsList = true;
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}
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for (HWWall& portal : result.portals)
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{
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WallPortals.Push(portal);
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Sides[sideIndex].WallPortals.Push(portal);
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}
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CreateWallSurface(side, disp, state, result.portals, true, false, sideIndex);
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