- cleanup of 2D code.
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10 changed files with 229 additions and 229 deletions
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@ -37,6 +37,7 @@
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#include "doomtype.h"
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#include "c_cvars.h"
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#include "palutil.h"
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#include "vectors.h"
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@ -56,8 +57,12 @@ enum PaletteFlashFlags
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};
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class player_t;
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struct sector_t;
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void V_AddBlend (float r, float g, float b, float a, float v_blend[4]);
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void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int maxpainblend);
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// Dim part of the canvas
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FVector4 V_CalcBlend(sector_t* viewsector, PalEntry* modulateColor);
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void V_DrawBlend(sector_t* viewsector);
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#endif //__V_PALETTE_H__
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