- Fixed: The names in the Depths array in m_options.cpp were never freed.
- Fixed: FDoomEdMap needed a destructor. - Fixed: Decal animators were never freed. - Fixed: Colormaps were never freed. - Fixed: Memory allocated in R_InitTranslationTables() was never freed. - Fixed: R_InitParticles() allocated way more memory than it needed to. (And the particle memory was never freed, either.) - Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata. - Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char * before deleting it, because that's the way it was allocated. - Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt. Skip_super resets the dropitem list, so having it after "DropItem None" is pointless. - Fixed: Decorate DropItem information was never freed. - Fixed: FinishStates() allocated even 0-entry state arrays. - Fixed: Default actor instances were never freed. - Fixed: FRandomSoundList never freed its sound list. - Fixed: Level and cluster strings read from MAPINFO were never freed. - Fixed: Episode names were never freed. - Fixed: InverseColormap and GoldColormap were never freed. Since they're always allocated, they can just be arrays rather than pointers. - Fixed: FFont destructor never freed any of the character data or the font's name. - Fixed: Fonts were not freed at exit. - Fixed: FStringTable::LoadLanguage() did not call SC_Close(). - Fixed: When using the -iwad parameter, IdentifyVersion() did not release the buffer it created to hold the parameter's path. SVN r88 (trunk)
This commit is contained in:
parent
201e17082c
commit
df17a60f5d
26 changed files with 314 additions and 131 deletions
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@ -1,4 +1,30 @@
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May 8, 2006
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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- Fixed: FDoomEdMap needed a destructor.
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- Fixed: Decal animators were never freed.
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- Fixed: Colormaps were never freed.
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- Fixed: Memory allocated in R_InitTranslationTables() was never freed.
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- Fixed: R_InitParticles() allocated way more memory than it needed to. (And the
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particle memory was never freed, either.)
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- Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata.
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- Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char *
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before deleting it, because that's the way it was allocated.
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- Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt.
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Skip_super resets the dropitem list, so having it after "DropItem None" is
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pointless.
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- Fixed: Decorate DropItem information was never freed.
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- Fixed: FinishStates() allocated even 0-entry state arrays.
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- Fixed: Default actor instances were never freed.
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- Fixed: FRandomSoundList never freed its sound list.
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- Fixed: Level and cluster strings read from MAPINFO were never freed.
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- Fixed: Episode names were never freed.
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- Fixed: InverseColormap and GoldColormap were never freed. Since they're always
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allocated, they can just be arrays rather than pointers.
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- Fixed: FFont destructor never freed any of the character data or the font's name.
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- Fixed: Fonts were not freed at exit.
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- Fixed: FStringTable::LoadLanguage() did not call SC_Close().
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- Fixed: When using the -iwad parameter, IdentifyVersion() did not release the
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buffer it created to hold the parameter's path.
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- Blends created with the ACS fade commands now degrade to transparent overlays
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when the menu is visible, so they can no longer obscure the menu.
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