- Fixed: The names in the Depths array in m_options.cpp were never freed.
- Fixed: FDoomEdMap needed a destructor. - Fixed: Decal animators were never freed. - Fixed: Colormaps were never freed. - Fixed: Memory allocated in R_InitTranslationTables() was never freed. - Fixed: R_InitParticles() allocated way more memory than it needed to. (And the particle memory was never freed, either.) - Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata. - Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char * before deleting it, because that's the way it was allocated. - Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt. Skip_super resets the dropitem list, so having it after "DropItem None" is pointless. - Fixed: Decorate DropItem information was never freed. - Fixed: FinishStates() allocated even 0-entry state arrays. - Fixed: Default actor instances were never freed. - Fixed: FRandomSoundList never freed its sound list. - Fixed: Level and cluster strings read from MAPINFO were never freed. - Fixed: Episode names were never freed. - Fixed: InverseColormap and GoldColormap were never freed. Since they're always allocated, they can just be arrays rather than pointers. - Fixed: FFont destructor never freed any of the character data or the font's name. - Fixed: Fonts were not freed at exit. - Fixed: FStringTable::LoadLanguage() did not call SC_Close(). - Fixed: When using the -iwad parameter, IdentifyVersion() did not release the buffer it created to hold the parameter's path. SVN r88 (trunk)
This commit is contained in:
parent
201e17082c
commit
df17a60f5d
26 changed files with 314 additions and 131 deletions
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@ -1550,17 +1550,16 @@ static EIWADType IdentifyVersion (const char *zdoom_wad)
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int pickwad;
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size_t i;
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bool iwadparmfound = false;
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FString custwad;
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memset (wads, 0, sizeof(wads));
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if (iwadparm)
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{
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char *custwad = new char[strlen (iwadparm) + 5];
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strcpy (custwad, iwadparm);
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FixPathSeperator (custwad);
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custwad = iwadparm;
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FixPathSeperator (custwad.GetChars());
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if (CheckIWAD (custwad, wads))
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{ // -iwad parameter was a directory
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delete[] custwad;
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iwadparm = NULL;
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}
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else
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@ -2015,13 +2014,12 @@ void D_DoomMain (void)
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// [RH] Initialize localizable strings.
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GStrings.LoadStrings (false);
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//P_InitXlat ();
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// [RH] Moved these up here so that we can do most of our
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// startup output in a fullscreen console.
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CT_Init ();
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I_Init ();
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V_Init ();
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// Base systems have been inited; enable cvar callbacks
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