- Fixed: The names in the Depths array in m_options.cpp were never freed.

- Fixed: FDoomEdMap needed a destructor.
- Fixed: Decal animators were never freed.
- Fixed: Colormaps were never freed.
- Fixed: Memory allocated in R_InitTranslationTables() was never freed.
- Fixed: R_InitParticles() allocated way more memory than it needed to. (And the
  particle memory was never freed, either.)
- Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata.
- Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char *
  before deleting it, because that's the way it was allocated.
- Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt.
  Skip_super resets the dropitem list, so having it after "DropItem None" is
  pointless.
- Fixed: Decorate DropItem information was never freed.
- Fixed: FinishStates() allocated even 0-entry state arrays.
- Fixed: Default actor instances were never freed.
- Fixed: FRandomSoundList never freed its sound list.
- Fixed: Level and cluster strings read from MAPINFO were never freed.
- Fixed: Episode names were never freed.
- Fixed: InverseColormap and GoldColormap were never freed. Since they're always
  allocated, they can just be arrays rather than pointers.
- Fixed: FFont destructor never freed any of the character data or the font's name.
- Fixed: Fonts were not freed at exit.
- Fixed: FStringTable::LoadLanguage() did not call SC_Close().
- Fixed: When using the -iwad parameter, IdentifyVersion() did not release the
  buffer it created to hold the parameter's path.


SVN r88 (trunk)
This commit is contained in:
Randy Heit 2006-05-09 03:40:15 +00:00
commit df17a60f5d
26 changed files with 314 additions and 131 deletions

View file

@ -1550,17 +1550,16 @@ static EIWADType IdentifyVersion (const char *zdoom_wad)
int pickwad;
size_t i;
bool iwadparmfound = false;
FString custwad;
memset (wads, 0, sizeof(wads));
if (iwadparm)
{
char *custwad = new char[strlen (iwadparm) + 5];
strcpy (custwad, iwadparm);
FixPathSeperator (custwad);
custwad = iwadparm;
FixPathSeperator (custwad.GetChars());
if (CheckIWAD (custwad, wads))
{ // -iwad parameter was a directory
delete[] custwad;
iwadparm = NULL;
}
else
@ -2015,13 +2014,12 @@ void D_DoomMain (void)
// [RH] Initialize localizable strings.
GStrings.LoadStrings (false);
//P_InitXlat ();
// [RH] Moved these up here so that we can do most of our
// startup output in a fullscreen console.
CT_Init ();
I_Init ();
V_Init ();
// Base systems have been inited; enable cvar callbacks