- Fixed: The names in the Depths array in m_options.cpp were never freed.
- Fixed: FDoomEdMap needed a destructor. - Fixed: Decal animators were never freed. - Fixed: Colormaps were never freed. - Fixed: Memory allocated in R_InitTranslationTables() was never freed. - Fixed: R_InitParticles() allocated way more memory than it needed to. (And the particle memory was never freed, either.) - Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata. - Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char * before deleting it, because that's the way it was allocated. - Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt. Skip_super resets the dropitem list, so having it after "DropItem None" is pointless. - Fixed: Decorate DropItem information was never freed. - Fixed: FinishStates() allocated even 0-entry state arrays. - Fixed: Default actor instances were never freed. - Fixed: FRandomSoundList never freed its sound list. - Fixed: Level and cluster strings read from MAPINFO were never freed. - Fixed: Episode names were never freed. - Fixed: InverseColormap and GoldColormap were never freed. Since they're always allocated, they can just be arrays rather than pointers. - Fixed: FFont destructor never freed any of the character data or the font's name. - Fixed: Fonts were not freed at exit. - Fixed: FStringTable::LoadLanguage() did not call SC_Close(). - Fixed: When using the -iwad parameter, IdentifyVersion() did not release the buffer it created to hold the parameter's path. SVN r88 (trunk)
This commit is contained in:
parent
201e17082c
commit
df17a60f5d
26 changed files with 314 additions and 131 deletions
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@ -118,6 +118,14 @@ static struct TypeInfoDataFreeer
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void TypeInfo::StaticFreeData (TypeInfo *type)
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{
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if (type->ActorInfo != NULL)
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{
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if (type->ActorInfo->Defaults != NULL)
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{
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delete[] type->ActorInfo->Defaults;
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type->ActorInfo->Defaults = NULL;
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}
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}
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if (type->bRuntimeClass)
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{
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if (type->Name != NULL)
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@ -127,6 +135,11 @@ void TypeInfo::StaticFreeData (TypeInfo *type)
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type->Name = NULL;
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if (type->ActorInfo != NULL)
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{
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if (type->ActorInfo->OwnedStates != NULL)
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{
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delete[] type->ActorInfo->OwnedStates;
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type->ActorInfo->OwnedStates = NULL;
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}
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delete type->ActorInfo;
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type->ActorInfo = NULL;
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}
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@ -350,7 +363,7 @@ void FMetaTable::FreeMeta ()
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switch (meta->Type)
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{
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case META_String:
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delete meta->Value.String;
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delete[] meta->Value.String;
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break;
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default:
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break;
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