- Fixed: The names in the Depths array in m_options.cpp were never freed.

- Fixed: FDoomEdMap needed a destructor.
- Fixed: Decal animators were never freed.
- Fixed: Colormaps were never freed.
- Fixed: Memory allocated in R_InitTranslationTables() was never freed.
- Fixed: R_InitParticles() allocated way more memory than it needed to. (And the
  particle memory was never freed, either.)
- Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata.
- Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char *
  before deleting it, because that's the way it was allocated.
- Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt.
  Skip_super resets the dropitem list, so having it after "DropItem None" is
  pointless.
- Fixed: Decorate DropItem information was never freed.
- Fixed: FinishStates() allocated even 0-entry state arrays.
- Fixed: Default actor instances were never freed.
- Fixed: FRandomSoundList never freed its sound list.
- Fixed: Level and cluster strings read from MAPINFO were never freed.
- Fixed: Episode names were never freed.
- Fixed: InverseColormap and GoldColormap were never freed. Since they're always
  allocated, they can just be arrays rather than pointers.
- Fixed: FFont destructor never freed any of the character data or the font's name.
- Fixed: Fonts were not freed at exit.
- Fixed: FStringTable::LoadLanguage() did not call SC_Close().
- Fixed: When using the -iwad parameter, IdentifyVersion() did not release the
  buffer it created to hold the parameter's path.


SVN r88 (trunk)
This commit is contained in:
Randy Heit 2006-05-09 03:40:15 +00:00
commit df17a60f5d
26 changed files with 314 additions and 131 deletions

View file

@ -799,6 +799,21 @@ EXTERN_CVAR (Bool, fullscreen)
static value_t Depths[22];
static struct DepthNameKiller
{
~DepthNameKiller()
{
for (int i = 0; i < countof(Depths); ++i)
{
if (Depths[i].name != NULL)
{
delete[] Depths[i].name;
Depths[i].name = NULL;
}
}
}
} KillTheDepthValues;
EXTERN_CVAR (Bool, vid_tft) // Defined below
CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE)
{
@ -1155,7 +1170,7 @@ void M_OptInit (void)
int currval = 0, dummy1, dummy2, i;
char name[24];
for (i = 1; i < 32; i++)
for (i = 1; i < 32 && currval < countof(Depths); i++)
{
I_StartModeIterator (i);
if (I_NextMode (&dummy1, &dummy2, NULL))