- Fixed: The names in the Depths array in m_options.cpp were never freed.

- Fixed: FDoomEdMap needed a destructor.
- Fixed: Decal animators were never freed.
- Fixed: Colormaps were never freed.
- Fixed: Memory allocated in R_InitTranslationTables() was never freed.
- Fixed: R_InitParticles() allocated way more memory than it needed to. (And the
  particle memory was never freed, either.)
- Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata.
- Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char *
  before deleting it, because that's the way it was allocated.
- Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt.
  Skip_super resets the dropitem list, so having it after "DropItem None" is
  pointless.
- Fixed: Decorate DropItem information was never freed.
- Fixed: FinishStates() allocated even 0-entry state arrays.
- Fixed: Default actor instances were never freed.
- Fixed: FRandomSoundList never freed its sound list.
- Fixed: Level and cluster strings read from MAPINFO were never freed.
- Fixed: Episode names were never freed.
- Fixed: InverseColormap and GoldColormap were never freed. Since they're always
  allocated, they can just be arrays rather than pointers.
- Fixed: FFont destructor never freed any of the character data or the font's name.
- Fixed: Fonts were not freed at exit.
- Fixed: FStringTable::LoadLanguage() did not call SC_Close().
- Fixed: When using the -iwad parameter, IdentifyVersion() did not release the
  buffer it created to hold the parameter's path.


SVN r88 (trunk)
This commit is contained in:
Randy Heit 2006-05-09 03:40:15 +00:00
commit df17a60f5d
26 changed files with 314 additions and 131 deletions

View file

@ -62,11 +62,31 @@
struct FRandomSoundList
{
FRandomSoundList()
: Sounds(0), SfxHead(0), NumSounds(0)
{
}
~FRandomSoundList()
{
if (Sounds != NULL)
{
delete[] Sounds;
Sounds = NULL;
}
}
WORD *Sounds; // A list of sounds that can result for the following id
WORD SfxHead; // The sound id used to reference this list
WORD NumSounds;
};
template<>
void CopyForTArray<FRandomSoundList> (FRandomSoundList &dst, FRandomSoundList &src)
{
dst = src;
}
struct FPlayerClassLookup
{
char Name[MAX_SNDNAME+1];
@ -540,10 +560,6 @@ static void S_ClearSoundData()
if (Ambients[i]) delete Ambients[i];
Ambients[i]=NULL;
}
for(i=0;i<S_rnd.Size();i++)
{
delete[] S_rnd[i].Sounds;
}
while (MusicVolumes != NULL)
{
FMusicVolume * me = MusicVolumes;
@ -934,10 +950,10 @@ static void S_AddSNDINFO (int lump)
else if (list.Size() > 1)
{ // Only add non-empty random lists
random.NumSounds = (WORD)list.Size();
random.Sounds = new WORD[random.NumSounds];
memcpy (random.Sounds, &list[0], sizeof(WORD)*random.NumSounds);
S_sfx[random.SfxHead].link = (WORD)S_rnd.Push (random);
S_sfx[random.SfxHead].bRandomHeader = true;
S_rnd[S_sfx[random.SfxHead].link].Sounds = new WORD[random.NumSounds];
memcpy (S_rnd[S_sfx[random.SfxHead].link].Sounds, &list[0], sizeof(WORD)*random.NumSounds);
}
}
break;