- Fixed: The names in the Depths array in m_options.cpp were never freed.
- Fixed: FDoomEdMap needed a destructor. - Fixed: Decal animators were never freed. - Fixed: Colormaps were never freed. - Fixed: Memory allocated in R_InitTranslationTables() was never freed. - Fixed: R_InitParticles() allocated way more memory than it needed to. (And the particle memory was never freed, either.) - Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata. - Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char * before deleting it, because that's the way it was allocated. - Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt. Skip_super resets the dropitem list, so having it after "DropItem None" is pointless. - Fixed: Decorate DropItem information was never freed. - Fixed: FinishStates() allocated even 0-entry state arrays. - Fixed: Default actor instances were never freed. - Fixed: FRandomSoundList never freed its sound list. - Fixed: Level and cluster strings read from MAPINFO were never freed. - Fixed: Episode names were never freed. - Fixed: InverseColormap and GoldColormap were never freed. Since they're always allocated, they can just be arrays rather than pointers. - Fixed: FFont destructor never freed any of the character data or the font's name. - Fixed: Fonts were not freed at exit. - Fixed: FStringTable::LoadLanguage() did not call SC_Close(). - Fixed: When using the -iwad parameter, IdentifyVersion() did not release the buffer it created to hold the parameter's path. SVN r88 (trunk)
This commit is contained in:
parent
201e17082c
commit
df17a60f5d
26 changed files with 314 additions and 131 deletions
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@ -62,11 +62,31 @@
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struct FRandomSoundList
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{
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FRandomSoundList()
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: Sounds(0), SfxHead(0), NumSounds(0)
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{
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}
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~FRandomSoundList()
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{
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if (Sounds != NULL)
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{
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delete[] Sounds;
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Sounds = NULL;
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}
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}
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WORD *Sounds; // A list of sounds that can result for the following id
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WORD SfxHead; // The sound id used to reference this list
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WORD NumSounds;
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};
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template<>
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void CopyForTArray<FRandomSoundList> (FRandomSoundList &dst, FRandomSoundList &src)
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{
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dst = src;
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}
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struct FPlayerClassLookup
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{
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char Name[MAX_SNDNAME+1];
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@ -540,10 +560,6 @@ static void S_ClearSoundData()
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if (Ambients[i]) delete Ambients[i];
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Ambients[i]=NULL;
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}
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for(i=0;i<S_rnd.Size();i++)
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{
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delete[] S_rnd[i].Sounds;
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}
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while (MusicVolumes != NULL)
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{
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FMusicVolume * me = MusicVolumes;
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@ -934,10 +950,10 @@ static void S_AddSNDINFO (int lump)
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else if (list.Size() > 1)
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{ // Only add non-empty random lists
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random.NumSounds = (WORD)list.Size();
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random.Sounds = new WORD[random.NumSounds];
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memcpy (random.Sounds, &list[0], sizeof(WORD)*random.NumSounds);
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S_sfx[random.SfxHead].link = (WORD)S_rnd.Push (random);
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S_sfx[random.SfxHead].bRandomHeader = true;
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S_rnd[S_sfx[random.SfxHead].link].Sounds = new WORD[random.NumSounds];
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memcpy (S_rnd[S_sfx[random.SfxHead].link].Sounds, &list[0], sizeof(WORD)*random.NumSounds);
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}
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}
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break;
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