- Fixed: The names in the Depths array in m_options.cpp were never freed.

- Fixed: FDoomEdMap needed a destructor.
- Fixed: Decal animators were never freed.
- Fixed: Colormaps were never freed.
- Fixed: Memory allocated in R_InitTranslationTables() was never freed.
- Fixed: R_InitParticles() allocated way more memory than it needed to. (And the
  particle memory was never freed, either.)
- Fixed: FMetaTable::FreeMeta() should use delete[] to free string metadata.
- Fixed: FConfigFile::ClearCurrentSection() must cast the entry to a char *
  before deleting it, because that's the way it was allocated.
- Fixed definitions of DeadZombieMan and DeadShotgunGuy in doom/deadthings.txt.
  Skip_super resets the dropitem list, so having it after "DropItem None" is
  pointless.
- Fixed: Decorate DropItem information was never freed.
- Fixed: FinishStates() allocated even 0-entry state arrays.
- Fixed: Default actor instances were never freed.
- Fixed: FRandomSoundList never freed its sound list.
- Fixed: Level and cluster strings read from MAPINFO were never freed.
- Fixed: Episode names were never freed.
- Fixed: InverseColormap and GoldColormap were never freed. Since they're always
  allocated, they can just be arrays rather than pointers.
- Fixed: FFont destructor never freed any of the character data or the font's name.
- Fixed: Fonts were not freed at exit.
- Fixed: FStringTable::LoadLanguage() did not call SC_Close().
- Fixed: When using the -iwad parameter, IdentifyVersion() did not release the
  buffer it created to hold the parameter's path.


SVN r88 (trunk)
This commit is contained in:
Randy Heit 2006-05-09 03:40:15 +00:00
commit df17a60f5d
26 changed files with 314 additions and 131 deletions

View file

@ -110,6 +110,17 @@ static const byte myislower[256] =
FFont *FFont::FirstFont = NULL;
static struct FontsDeleter
{
~FontsDeleter()
{
while (FFont::FirstFont != NULL)
{
delete FFont::FirstFont;
}
}
} DeleteAllTheFonts;
#if defined(_MSC_VER) && _MSC_VER < 1310
template<> FArchive &operator<< (FArchive &arc, FFont* &font)
#else
@ -262,7 +273,7 @@ FFont::~FFont ()
for (int i = 0; i < count; ++i)
{
if (Chars[i].Pic != NULL && Chars[i].Pic->Name == 0)
if (Chars[i].Pic != NULL && Chars[i].Pic->Name[0] == 0)
{
delete Chars[i].Pic;
}
@ -280,6 +291,11 @@ FFont::~FFont ()
delete[] PatchRemap;
PatchRemap = NULL;
}
if (Name)
{
delete[] Name;
Name = NULL;
}
FFont **prev = &FirstFont;
FFont *font = *prev;
@ -559,6 +575,7 @@ FFont::FFont ()
Chars = NULL;
Ranges = NULL;
PatchRemap = NULL;
Name = NULL;
}
FSingleLumpFont::FSingleLumpFont (const char *name, int lump)