cleaned up some redundant file reads and fixed file opening in the movie player.
As a streaming action this cannot borrow the one from the archive.
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parent
3e7ec9118f
commit
df3e82d94c
10 changed files with 31 additions and 17 deletions
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@ -89,7 +89,6 @@ void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *
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{
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
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auto sp = fileSystem.ReadFile(lump);
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FString code = GetStringFromLump(lump);
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Compile(type, lumpName, code, defines, maxGlslVersion);
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@ -383,11 +383,9 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
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int vp_lump = fileSystem.CheckNumForFullName(vert_prog_lump.GetChars(), 0);
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if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump.GetChars());
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auto vp_data = fileSystem.ReadFile(vp_lump);
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int fp_lump = fileSystem.CheckNumForFullName(frag_prog_lump.GetChars(), 0);
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if (fp_lump == -1) I_Error("Unable to load '%s'", frag_prog_lump.GetChars());
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auto fp_data = fileSystem.ReadFile(fp_lump);
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@ -422,7 +420,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
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{
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int pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump.GetChars());
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if (pp_lump == -1) I_Error("Unable to load '%s'", proc_prog_lump.GetChars());
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auto ppf = fileSystem.ReadFile(pp_lump);
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FString pp_data = GetStringFromLump(pp_lump);
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if (pp_data.IndexOf("ProcessMaterial") < 0 && pp_data.IndexOf("SetupMaterial") < 0)
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@ -89,7 +89,6 @@ void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *
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{
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
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auto sp = fileSystem.ReadFile(lump);
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FString code = GetStringFromLump(lump);
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Compile(type, lumpName, code, defines, maxGlslVersion);
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}
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@ -69,7 +69,6 @@ FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defin
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{
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int lump = fileSystem.CheckNumForFullName(lumpName.GetChars());
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
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auto sp = fileSystem.ReadFile(lump);
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FString code = GetStringFromLump(lump);
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FString patchedCode;
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@ -475,7 +475,6 @@ FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
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{
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int lump = fileSystem.CheckNumForFullName(lumpname, 0);
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if (lump == -1) I_Error("Unable to load '%s'", lumpname);
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auto data = fileSystem.ReadFile(lump);
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return GetStringFromLump(lump);
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}
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