This commit is contained in:
Christoph Oelckers 2018-05-22 21:36:52 +02:00
commit df6a50872d
22 changed files with 467 additions and 446 deletions

View file

@ -488,7 +488,7 @@ void GLSceneDrawer::EndDrawScene(FDrawInfo *di, sector_t * viewsector)
gl_RenderState.EnableFog(false);
// [BB] HUD models need to be rendered here.
const bool renderHUDModel = gl_IsHUDModelForPlayerAvailable( players[consoleplayer].camera->player );
const bool renderHUDModel = IsHUDModelForPlayerAvailable( players[consoleplayer].camera->player );
if ( renderHUDModel )
{
// [BB] The HUD model should be drawn over everything else already drawn.
@ -517,7 +517,7 @@ void GLSceneDrawer::EndDrawScene(FDrawInfo *di, sector_t * viewsector)
void GLSceneDrawer::DrawEndScene2D(FDrawInfo *di, sector_t * viewsector)
{
const bool renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
const bool renderHUDModel = IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
// This should be removed once all 2D stuff is really done through the 2D interface.
gl_RenderState.mViewMatrix.loadIdentity();