Merge branch 'master' of https://github.com/coelckers/gzdoom
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commit
df6a50872d
22 changed files with 467 additions and 446 deletions
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@ -488,7 +488,7 @@ void GLSceneDrawer::EndDrawScene(FDrawInfo *di, sector_t * viewsector)
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gl_RenderState.EnableFog(false);
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// [BB] HUD models need to be rendered here.
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const bool renderHUDModel = gl_IsHUDModelForPlayerAvailable( players[consoleplayer].camera->player );
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const bool renderHUDModel = IsHUDModelForPlayerAvailable( players[consoleplayer].camera->player );
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if ( renderHUDModel )
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{
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// [BB] The HUD model should be drawn over everything else already drawn.
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@ -517,7 +517,7 @@ void GLSceneDrawer::EndDrawScene(FDrawInfo *di, sector_t * viewsector)
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void GLSceneDrawer::DrawEndScene2D(FDrawInfo *di, sector_t * viewsector)
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{
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const bool renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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const bool renderHUDModel = IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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// This should be removed once all 2D stuff is really done through the 2D interface.
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gl_RenderState.mViewMatrix.loadIdentity();
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