- Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
- Changed f_finale.cpp/atkstates[] into a static variable, since its anonymous type prevents it from being accessed from other files anyway. - Fixed: The behavior of the eventtail advancement in d_net.cpp/CheckAbort() was compiler-dependant. - Fixed warnings GCC 4 threw up while compiling re2c and lemon. - Removed __cdecl from makewad.c again. This is already defined as a builtin for MinGW, and redefining it produces a warning. (Why is main explicitly declared __cdecl anyway?) - Fixed building ccdv-win32 with GCC 4. GCC 4 creates a memcpy call, which won't work because it doesn't get linked with the standard C library. SVN r135 (trunk)
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23 changed files with 2903 additions and 2158 deletions
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May 21, 2006
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- Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
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- Changed f_finale.cpp/atkstates[] into a static variable, since its
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anonymous type prevents it from being accessed from other files anyway.
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- Fixed: The behavior of the eventtail advancement in d_net.cpp/CheckAbort()
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was compiler-dependant.
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- Fixed warnings GCC 4 threw up while compiling re2c and lemon.
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- Removed __cdecl from makewad.c again. This is already defined as a builtin
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for MinGW, and redefining it produces a warning. (Why is main explicitly
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declared __cdecl anyway?)
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- Fixed building ccdv-win32 with GCC 4. GCC 4 creates a memcpy call, which
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won't work because it doesn't get linked with the standard C library.
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May 20, 2006
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- Fixed default.cbd and Makefile.mingw for current code state.
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- New: Pausing the game (through any means, not just the pause key) now pauses
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