Updated to new save game code.
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e9f31e5f95
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10 changed files with 180 additions and 4 deletions
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@ -275,6 +275,9 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF, WALLSPRITE, AActor, renderflags),
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DEFINE_FLAG(RF, DONTFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, ROLLCENTER, AActor, renderflags),
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DEFINE_FLAG(RF, MASKROTATION, AActor, renderflags),
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DEFINE_FLAG(RF, ABSMASKANGLE, AActor, renderflags),
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DEFINE_FLAG(RF, ABSMASKPITCH, AActor, renderflags),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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@ -667,4 +670,8 @@ void InitThingdef()
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symt.AddSymbol(new PField(NAME_Threshold, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, threshold)));
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symt.AddSymbol(new PField(NAME_DefThreshold, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, DefThreshold)));
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symt.AddSymbol(new PField(NAME_Damage, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, DamageVal)));
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symt.AddSymbol(new PField(NAME_VisibleStartAngle, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleStartAngle)));
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symt.AddSymbol(new PField(NAME_VisibleStartPitch, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleStartPitch)));
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symt.AddSymbol(new PField(NAME_VisibleEndAngle, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleEndAngle)));
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symt.AddSymbol(new PField(NAME_VisibleEndPitch, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleEndPitch)));
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}
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