Updated to new save game code.
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10 changed files with 180 additions and 4 deletions
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@ -1431,6 +1431,28 @@ DEFINE_PROPERTY(spriterotation, F, Actor)
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defaults->SpriteRotation = i;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(visibleangles, Ff, Actor)
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{
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PROP_DOUBLE_PARM(visstart, 0);
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PROP_DOUBLE_PARM(visend, 0);
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defaults->VisibleStartAngle = visstart;
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defaults->VisibleEndAngle = visend;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(visiblepitch, Ff, Actor)
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{
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PROP_DOUBLE_PARM(visstart, 0);
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PROP_DOUBLE_PARM(visend, 0);
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defaults->VisibleStartPitch = visstart;
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defaults->VisibleEndPitch = visend;
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}
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//==========================================================================
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//
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//==========================================================================
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