Updated to new save game code.
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10 changed files with 180 additions and 4 deletions
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@ -79,7 +79,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4550
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#define SAVEVER 4551
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "ZDOOM"
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