- postponed destruction of Vulkan resources
Provided uniform way to handle lifetime of some of Vulkan resources This helps to avoid issues like descriptor set that outlives its pool https://forum.zdoom.org/viewtopic.php?t=64341
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4 changed files with 29 additions and 16 deletions
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@ -188,6 +188,7 @@ void VulkanFrameBuffer::DeleteFrameObjects()
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FrameDeleteList.ImageViews.clear();
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FrameDeleteList.Buffers.clear();
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FrameDeleteList.Descriptors.clear();
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FrameDeleteList.DescriptorPools.clear();
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FrameDeleteList.CommandBuffers.clear();
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}
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@ -59,6 +59,7 @@ public:
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std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
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std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
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std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
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std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
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std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
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} FrameDeleteList;
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