- Changed increased lightning damage for Centaurs into a damage factor.

- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage
  types instead to keep dependencies on specific actor types out of the main engine code.
- Added Korax DECORATE conversion by Gez and a few others by Karate Chris.


SVN r1130 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-08 15:18:23 +00:00
commit e010561088
19 changed files with 918 additions and 1047 deletions

View file

@ -18,25 +18,7 @@ public:
bool Use (bool pickup);
};
FState AArtiDarkServant::States[] =
{
#define S_ARTI_SUMMON 0
S_NORMAL (SUMN, 'A', 350, NULL , &States[S_ARTI_SUMMON]),
};
IMPLEMENT_ACTOR (AArtiDarkServant, Hexen, 86, 16)
PROP_Flags (MF_SPECIAL|MF_COUNTITEM)
PROP_Flags2 (MF2_FLOATBOB)
PROP_SpawnState (S_ARTI_SUMMON)
PROP_Inventory_RespawnTics (30+4200)
PROP_Inventory_DefMaxAmount
PROP_Inventory_PickupFlash (1)
PROP_Inventory_FlagsSet (IF_INVBAR|IF_FANCYPICKUPSOUND)
PROP_Inventory_Icon ("ARTISUMN")
PROP_Inventory_PickupSound ("misc/p_pkup")
PROP_Inventory_PickupMessage("$TXT_ARTISUMMON")
END_DEFAULTS
IMPLEMENT_CLASS (AArtiDarkServant)
//============================================================================
//