- Fixed: When I changed the scaling of textures to full fixed point precision
I forgot to change the call that draws the automap marker numbers. - Fixed: The chaingun-flash-checking code always checked the first player, not the calling one. - Fixed: Hitscan traces didn't hit actors when entering from above or below SVN r551 (trunk)
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5 changed files with 31 additions and 7 deletions
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@ -2132,7 +2132,7 @@ void AM_drawMarks ()
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{
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if (markpoints[i].x != -1)
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{
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DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0, 64, 64, 0, FRACUNIT, 0, STYLE_Normal);
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DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0, FRACUNIT, FRACUNIT, 0, FRACUNIT, 0, STYLE_Normal);
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}
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}
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}
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