- Fixed: When I changed the scaling of textures to full fixed point precision

I forgot to change the call that draws the automap marker numbers.
- Fixed: The chaingun-flash-checking code always checked the first player,
  not the calling one.
- Fixed: Hitscan traces didn't hit actors when entering from above or below


SVN r551 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-27 14:08:45 +00:00
commit e016a66dc0
5 changed files with 31 additions and 7 deletions

View file

@ -2132,7 +2132,7 @@ void AM_drawMarks ()
{
if (markpoints[i].x != -1)
{
DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0, 64, 64, 0, FRACUNIT, 0, STYLE_Normal);
DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0, FRACUNIT, FRACUNIT, 0, FRACUNIT, 0, STYLE_Normal);
}
}
}