- Fixed: When I changed the scaling of textures to full fixed point precision

I forgot to change the call that draws the automap marker numbers.
- Fixed: The chaingun-flash-checking code always checked the first player,
  not the calling one.
- Fixed: Hitscan traces didn't hit actors when entering from above or below


SVN r551 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-27 14:08:45 +00:00
commit e016a66dc0
5 changed files with 31 additions and 7 deletions

View file

@ -334,7 +334,7 @@ void A_FireCGun (AActor *actor)
// [RH] Fix for Sparky's messed-up Dehacked patch! Blargh!
FState * atk = weapon->FindState(NAME_Fire);
int theflash = clamp (int(players->psprites[ps_weapon].state - atk), 0, 1);
int theflash = clamp (int(player->psprites[ps_weapon].state - atk), 0, 1);
if (flash[theflash].sprite.index != flash->sprite.index)
{