- Fixed: When I changed the scaling of textures to full fixed point precision
I forgot to change the call that draws the automap marker numbers. - Fixed: The chaingun-flash-checking code always checked the first player, not the calling one. - Fixed: Hitscan traces didn't hit actors when entering from above or below SVN r551 (trunk)
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5 changed files with 31 additions and 7 deletions
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@ -334,7 +334,7 @@ void A_FireCGun (AActor *actor)
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// [RH] Fix for Sparky's messed-up Dehacked patch! Blargh!
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FState * atk = weapon->FindState(NAME_Fire);
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int theflash = clamp (int(players->psprites[ps_weapon].state - atk), 0, 1);
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int theflash = clamp (int(player->psprites[ps_weapon].state - atk), 0, 1);
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if (flash[theflash].sprite.index != flash->sprite.index)
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{
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