- Fixed: When I changed the scaling of textures to full fixed point precision

I forgot to change the call that draws the automap marker numbers.
- Fixed: The chaingun-flash-checking code always checked the first player,
  not the calling one.
- Fixed: Hitscan traces didn't hit actors when entering from above or below


SVN r551 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-27 14:08:45 +00:00
commit e016a66dc0
5 changed files with 31 additions and 7 deletions

View file

@ -1078,7 +1078,7 @@ void FWadCollection::InitHashChains (void)
bool FWadCollection::IsMarker (const FWadCollection::LumpRecord *lump, const char *marker) const
{
if (lump->namespc != ns_global)
if (lump->namespc != ns_global || (lump->flags & LUMPF_ZIPFILE))
{
return false;
}