Added a generic memory allocator for memory needed for a frame

This commit is contained in:
Magnus Norddahl 2017-01-15 21:45:21 +01:00
commit e02aece40a
4 changed files with 78 additions and 22 deletions

View file

@ -72,23 +72,43 @@ namespace swrenderer
}
/////////////////////////////////////////////////////////////////////////
namespace
void *RenderMemory::AllocBytes(int size)
{
enum { max_plane_lights = 32 * 1024 };
visplane_light plane_lights[max_plane_lights];
int next_plane_light = 0;
}
size = (size + 15) / 16 * 16; // 16-byte align
if (UsedBlocks.empty() || UsedBlocks.back()->Position + size > BlockSize)
{
if (!FreeBlocks.empty())
{
auto block = std::move(FreeBlocks.back());
block->Position = 0;
FreeBlocks.pop_back();
UsedBlocks.push_back(std::move(block));
}
else
{
UsedBlocks.push_back(std::make_unique<MemoryBlock>());
}
}
auto &block = UsedBlocks.back();
void *data = block->Data + block->Position;
block->Position += size;
visplane_light *R_NewPlaneLight()
{
if (next_plane_light == max_plane_lights)
return nullptr;
return &plane_lights[next_plane_light++];
return data;
}
void R_FreePlaneLights()
void RenderMemory::Clear()
{
next_plane_light = 0;
while (!UsedBlocks.empty())
{
auto block = std::move(UsedBlocks.back());
UsedBlocks.pop_back();
FreeBlocks.push_back(std::move(block));
}
}
std::vector<std::unique_ptr<RenderMemory::MemoryBlock>> RenderMemory::UsedBlocks;
std::vector<std::unique_ptr<RenderMemory::MemoryBlock>> RenderMemory::FreeBlocks;
}