- Since loading of the sound lump is now done in S_LoadSound I added an IsNull
method to the SoundRenderer class so that this function doesn't need to load the sound for the NullSoundRenderer. - Took some more non-FMOD related code out of fmodsound.cpp, including the code that checks for raw and Doom sounds. This means that sfxinfo_t is no longer needed in the SoundRenderer class so I took out all references to it. SVN r1208 (trunk)
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8 changed files with 207 additions and 163 deletions
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September 9, 2008 (Changes by Graf Zahl)
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- Since loading of the sound lump is now done in S_LoadSound I added an IsNull
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method to the SoundRenderer class so that this function doesn't need to
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load the sound for the NullSoundRenderer.
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- Took some more non-FMOD related code out of fmodsound.cpp, including the
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code that checks for raw and Doom sounds. This means that sfxinfo_t is no
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longer needed in the SoundRenderer class so I took out all references to it.
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- Fixed: FMODSoundRenderer::StartSound3D must set the static variable pointing
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to the rolloff information back to NULL when starting the sound fails.
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- Fixed: Rolloff information was taken from the sfxinfo that contained the
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