Added flags for angle handling on bounce
Allows for keeping the current angle on bounce or modifying the pitch.
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4 changed files with 20 additions and 5 deletions
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@ -407,6 +407,8 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG2(BOUNCE_NotOnShootables, DONTBOUNCEONSHOOTABLES, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_BounceOnUnrips, BOUNCEONUNRIPPABLES, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_NotOnSky, DONTBOUNCEONSKY, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_KeepAngle, KEEPBOUNCEANGLE, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_ModifyPitch, BOUNCEMODIFIESPITCH, AActor, BounceFlags),
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DEFINE_FLAG2(OF_Transient, NOSAVEGAME, AActor, ObjectFlags),
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