- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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@ -39,7 +39,7 @@ FStringTable GStrings;
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EGameSpeed GameSpeed = SPEED_Normal;
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// Show developer messages if true.
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CVAR (Bool, developer, false, 0)
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CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// [RH] Feature control cvars
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CVAR (Bool, var_friction, true, CVAR_SERVERINFO);
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