- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.

- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
This commit is contained in:
Christoph Oelckers 2016-08-28 09:55:04 +02:00
commit e04055dbb2
38 changed files with 157 additions and 139 deletions

View file

@ -825,13 +825,13 @@ void ADecal::BeginPlay ()
// without effectively doing anything.
if (NULL == ShootDecal(tpl, this, Sector, X(), Y(), Z(), Angles.Yaw + 180, 64., true))
{
DPrintf ("Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
DPrintf (DMSG_WARNING, "Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
}
}
}
else
{
DPrintf ("Decal actor at (%f,%f) does not have a good template\n", X(), Y());
DPrintf (DMSG_ERROR, "Decal actor at (%f,%f) does not have a good template\n", X(), Y());
}
// This actor doesn't need to stick around anymore.
Destroy();