- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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38 changed files with 157 additions and 139 deletions
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@ -825,13 +825,13 @@ void ADecal::BeginPlay ()
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// without effectively doing anything.
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if (NULL == ShootDecal(tpl, this, Sector, X(), Y(), Z(), Angles.Yaw + 180, 64., true))
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{
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DPrintf ("Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
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DPrintf (DMSG_WARNING, "Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
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}
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}
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}
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else
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{
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DPrintf ("Decal actor at (%f,%f) does not have a good template\n", X(), Y());
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DPrintf (DMSG_ERROR, "Decal actor at (%f,%f) does not have a good template\n", X(), Y());
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}
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// This actor doesn't need to stick around anymore.
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Destroy();
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