- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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parent
716fbec8ee
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38 changed files with 157 additions and 139 deletions
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@ -1013,7 +1013,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
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subsectors, numsubsectors,
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vertexes, numvertexes);
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endTime = I_FPSTime ();
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DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
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DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
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buildtime = endTime - startTime;
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}
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}
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@ -1026,12 +1026,12 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
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#endif
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if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime)
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{
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DPrintf("Caching nodes\n");
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DPrintf(DMSG_NOTIFY, "Caching nodes\n");
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CreateCachedNodes(map);
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}
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else
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{
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DPrintf("Not caching nodes (time = %f)\n", buildtime/1000.f);
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DPrintf(DMSG_NOTIFY, "Not caching nodes (time = %f)\n", buildtime/1000.f);
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}
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}
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