- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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@ -42,7 +42,7 @@ extern gamestate_t wipegamestate;
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//
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// P_CheckTickerPaused
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//
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// Returns true if the ticker should be paused. In that cause, it also
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// Returns true if the ticker should be paused. In that case, it also
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// pauses sound effects and possibly music. If the ticker should not be
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// paused, then it returns false but does not unpause anything.
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//
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