- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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38 changed files with 157 additions and 139 deletions
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@ -2441,7 +2441,7 @@ void P_PlayerThink (player_t *player)
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S_ChangeMusic("*");
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}
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}
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DPrintf("MUSINFO change for player %d to %d\n", (int)(player - players), player->MUSINFOactor->args[0]);
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DPrintf(DMSG_NOTIFY, "MUSINFO change for player %d to %d\n", (int)(player - players), player->MUSINFOactor->args[0]);
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}
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}
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@ -2828,9 +2828,9 @@ void P_PredictPlayer (player_t *player)
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DoLerp = (int)PredictionLast.pos.X != (int)player->mo->X() || (int)PredictionLast.pos.Y != (int)player->mo->Y();
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// Aditional Debug information
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if (developer && DoLerp)
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if (developer >= DMSG_NOTIFY && DoLerp)
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{
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DPrintf("Lerp! Ltic (%d) && Ptic (%d) | Lx (%f) && Px (%f) | Ly (%f) && Py (%f)\n",
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DPrintf(DMSG_NOTIFY, "Lerp! Ltic (%d) && Ptic (%d) | Lx (%f) && Px (%f) | Ly (%f) && Py (%f)\n",
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PredictionLast.gametic, i,
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(PredictionLast.pos.X), (player->mo->X()),
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(PredictionLast.pos.Y), (player->mo->Y()));
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