- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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716fbec8ee
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38 changed files with 157 additions and 139 deletions
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@ -222,7 +222,7 @@ vissprite_t *R_NewVisSprite (void)
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lastvissprite = &vissprites[MaxVisSprites];
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firstvissprite = &vissprites[firstvisspritenum];
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vissprite_p = &vissprites[prevvisspritenum];
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DPrintf ("MaxVisSprites increased to %d\n", MaxVisSprites);
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DPrintf (DMSG_NOTIFY, "MaxVisSprites increased to %d\n", MaxVisSprites);
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// Allocate sprites from the new pile
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for (vissprite_t **p = vissprite_p; p < lastvissprite; ++p)
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@ -832,13 +832,11 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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else
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{
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// decide which texture to use for the sprite
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#ifdef RANGECHECK
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if (spritenum >= (signed)sprites.Size () || spritenum < 0)
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if ((unsigned)spritenum >= sprites.Size ())
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{
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DPrintf ("R_ProjectSprite: invalid sprite number %u\n", spritenum);
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DPrintf (DMSG_ERROR, "R_ProjectSprite: invalid sprite number %u\n", spritenum);
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return;
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}
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#endif
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spritedef_t *sprdef = &sprites[spritenum];
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if (thing->frame >= sprdef->numframes)
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{
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@ -1312,13 +1310,13 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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// decide which patch to use
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if ((unsigned)pspr->GetSprite() >= (unsigned)sprites.Size())
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{
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DPrintf("R_DrawPSprite: invalid sprite number %i\n", pspr->GetSprite());
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DPrintf(DMSG_ERROR, "R_DrawPSprite: invalid sprite number %i\n", pspr->GetSprite());
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return;
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}
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sprdef = &sprites[pspr->GetSprite()];
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if (pspr->GetFrame() >= sprdef->numframes)
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{
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DPrintf("R_DrawPSprite: invalid sprite frame %i : %i\n", pspr->GetSprite(), pspr->GetFrame());
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DPrintf(DMSG_ERROR, "R_DrawPSprite: invalid sprite frame %i : %i\n", pspr->GetSprite(), pspr->GetFrame());
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return;
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}
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sprframe = &SpriteFrames[sprdef->spriteframes + pspr->GetFrame()];
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