- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it. - added checks for 'developer' to ACS's CheckInventory function.
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38 changed files with 157 additions and 139 deletions
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@ -907,11 +907,12 @@ void DFrameBuffer::DrawRateStuff ()
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// Drawing it as a texture does and continues to show how
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// well the PalTex shader is working.
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static FPaletteTester palette;
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int size = screen->GetHeight() < 800 ? 16 * 7 : 16 * 7 * 2;
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palette.SetTranslation(vid_showpalette);
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DrawTexture(&palette, 0, 0,
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DTA_DestWidth, 16*7,
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DTA_DestHeight, 16*7,
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DTA_DestWidth, size,
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DTA_DestHeight, size,
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DTA_Masked, false,
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TAG_DONE);
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}
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