- floatified MaxTargetRange and MeleeThreshold.
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5 changed files with 19 additions and 19 deletions
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@ -6144,7 +6144,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
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// [XA] If MaxTargetRange is defined in the spawned projectile, use this as the
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// maximum range for the P_AimLineAttack call later; this allows MaxTargetRange
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// to function as a "maximum tracer-acquisition range" for seeker missiles.
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double linetargetrange = defaultobject->maxtargetrange > 0 ? FIXED2DBL(defaultobject->maxtargetrange*64) : 16*64.;
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double linetargetrange = defaultobject->maxtargetrange > 0 ? defaultobject->maxtargetrange*64 : 16*64.;
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int i = 2;
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do
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