- floatified MaxTargetRange and MeleeThreshold.

This commit is contained in:
Christoph Oelckers 2016-03-24 20:56:59 +01:00
commit e077510773
5 changed files with 19 additions and 19 deletions

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@ -6144,7 +6144,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
// [XA] If MaxTargetRange is defined in the spawned projectile, use this as the
// maximum range for the P_AimLineAttack call later; this allows MaxTargetRange
// to function as a "maximum tracer-acquisition range" for seeker missiles.
double linetargetrange = defaultobject->maxtargetrange > 0 ? FIXED2DBL(defaultobject->maxtargetrange*64) : 16*64.;
double linetargetrange = defaultobject->maxtargetrange > 0 ? defaultobject->maxtargetrange*64 : 16*64.;
int i = 2;
do