Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
This commit is contained in:
parent
dbacb75617
commit
e09c7d239f
10 changed files with 470 additions and 414 deletions
|
|
@ -55,7 +55,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
|
|||
PolyDrawArgs args;
|
||||
args.uniforms.light = 256;
|
||||
args.uniforms.flags = 0;
|
||||
args.uniforms.subsectorDepth = RenderPolyPortal::SkySubsectorDepth;
|
||||
args.uniforms.subsectorDepth = RenderPolyScene::SkySubsectorDepth;
|
||||
args.objectToClip = &objectToClip;
|
||||
args.stenciltestvalue = 255;
|
||||
args.stencilwritevalue = 255;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue