- encountered a strange crash that after changing a map, InSubsector was not NULL and pointing to invalid data. So let's better NULL this variable explicitly each time a render loop is started.

This commit is contained in:
Christoph Oelckers 2016-03-08 12:27:01 +01:00
commit e11a0986ce
3 changed files with 8 additions and 2 deletions

View file

@ -101,7 +101,7 @@ WORD MirrorFlags;
TArray<PortalDrawseg> WallPortals(1000); // note: this array needs to go away as reallocation can cause crashes.
static subsector_t *InSubsector;
subsector_t *InSubsector;
CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?