- some preparations for actor interpolation through wall portals.
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12 changed files with 47 additions and 50 deletions
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@ -590,10 +590,7 @@ void AActorMover::Activate (AActor *activator)
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// Don't let the renderer interpolate between the actor's
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// old position and its new position.
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Interpolate ();
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tracer->PrevX = tracer->X();
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tracer->PrevY = tracer->Y();
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tracer->PrevZ = tracer->Z();
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tracer->PrevAngle = tracer->angle;
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tracer->ClearInterpolation();
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}
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void AActorMover::Deactivate (AActor *activator)
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