- some preparations for actor interpolation through wall portals.
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12 changed files with 47 additions and 50 deletions
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@ -508,10 +508,6 @@ bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefra
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R_ResetViewInterpolation();
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}
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thing->PrevX = x;
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thing->PrevY = y;
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thing->PrevZ = z;
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// If this teleport was caused by a move, P_TryMove() will handle the
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// sector transition messages better than we can here.
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if (!(thing->flags6 & MF6_INTRYMOVE))
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