- some preparations for actor interpolation through wall portals.

This commit is contained in:
Christoph Oelckers 2016-02-25 00:41:31 +01:00
commit e11da06e69
12 changed files with 47 additions and 50 deletions

View file

@ -508,10 +508,6 @@ bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefra
R_ResetViewInterpolation();
}
thing->PrevX = x;
thing->PrevY = y;
thing->PrevZ = z;
// If this teleport was caused by a move, P_TryMove() will handle the
// sector transition messages better than we can here.
if (!(thing->flags6 & MF6_INTRYMOVE))