- some preparations for actor interpolation through wall portals.
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12 changed files with 47 additions and 50 deletions
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@ -4983,7 +4983,6 @@ void A_Weave(AActor *self, int xyspeed, int zspeed, fixed_t xydist, fixed_t zdis
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newX -= self->X();
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newY -= self->Y();
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self->SetXY(self->Vec2Offset(newX, newY));
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self->SetMovement(newX, newY, 0);
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self->LinkToWorld ();
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}
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self->WeaveIndexXY = weaveXY;
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