- some preparations for actor interpolation through wall portals.

This commit is contained in:
Christoph Oelckers 2016-02-25 00:41:31 +01:00
commit e11da06e69
12 changed files with 47 additions and 50 deletions

View file

@ -4983,7 +4983,6 @@ void A_Weave(AActor *self, int xyspeed, int zspeed, fixed_t xydist, fixed_t zdis
newX -= self->X();
newY -= self->Y();
self->SetXY(self->Vec2Offset(newX, newY));
self->SetMovement(newX, newY, 0);
self->LinkToWorld ();
}
self->WeaveIndexXY = weaveXY;