- Added compat_badangles to simulate Doom's incorrect sine table: Player

spawning and teleporting will be offset by one fineangle so they cannot
  face directly in one of the cardinal directions.



SVN r3308 (trunk)
This commit is contained in:
Randy Heit 2011-11-01 02:58:52 +00:00
commit e121bd7d92
10 changed files with 149 additions and 90 deletions

View file

@ -664,6 +664,7 @@ void G_DoCompleted (void)
}
else
{
level_info_t *nextinfo = FindLevelInfo (nextlevel);
wminfo.next = nextinfo->mapname;
wminfo.LName1 = TexMan[TexMan.CheckForTexture(nextinfo->pname, FTexture::TEX_MiscPatch)];
@ -1253,6 +1254,7 @@ void G_InitLevelLocals ()
level.skypic2[8] = 0;
compatflags.Callback();
compatflags2.Callback();
NormalLight.ChangeFade (level.fadeto);