- Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot face directly in one of the cardinal directions. SVN r3308 (trunk)
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10 changed files with 149 additions and 90 deletions
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@ -664,6 +664,7 @@ void G_DoCompleted (void)
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}
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else
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{
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level_info_t *nextinfo = FindLevelInfo (nextlevel);
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wminfo.next = nextinfo->mapname;
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wminfo.LName1 = TexMan[TexMan.CheckForTexture(nextinfo->pname, FTexture::TEX_MiscPatch)];
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@ -1253,6 +1254,7 @@ void G_InitLevelLocals ()
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level.skypic2[8] = 0;
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compatflags.Callback();
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compatflags2.Callback();
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NormalLight.ChangeFade (level.fadeto);
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