- Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot face directly in one of the cardinal directions. SVN r3308 (trunk)
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10 changed files with 149 additions and 90 deletions
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@ -1871,6 +1871,7 @@ fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
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goto explode;
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}
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// Reflect the missile along angle
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mo->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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@ -3950,6 +3951,10 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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{
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spawn_angle = ANG45 * (mthing->angle / 45);
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}
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if (i_compatflags2 & COMPATF2_BADANGLES)
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{
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spawn_angle += 1 << ANGLETOFINESHIFT;
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}
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}
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mobj = static_cast<APlayerPawn *>
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