Added native Cocoa back-end implementation
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191
src/cocoa/i_timer.cpp
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191
src/cocoa/i_timer.cpp
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#include <assert.h>
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#include <sys/time.h>
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#include <pthread.h>
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#include <SDL.h>
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#include "basictypes.h"
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#include "basicinlines.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "templates.h"
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unsigned int I_MSTime()
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{
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return SDL_GetTicks();
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}
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unsigned int I_FPSTime()
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{
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return SDL_GetTicks();
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}
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bool g_isTicFrozen;
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namespace
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{
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timespec GetNextTickTime()
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{
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static const long MILLISECONDS_IN_SECOND = 1000;
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static const long MICROSECONDS_IN_SECOND = 1000 * MILLISECONDS_IN_SECOND;
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static const long NANOSECONDS_IN_SECOND = 1000 * MICROSECONDS_IN_SECOND;
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static timespec ts = {};
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if (__builtin_expect((0 == ts.tv_sec), 0))
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{
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timeval tv;
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gettimeofday(&tv, NULL);
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ts.tv_sec = tv.tv_sec;
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ts.tv_nsec = (tv.tv_usec + MICROSECONDS_IN_SECOND / TICRATE) * MILLISECONDS_IN_SECOND;
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}
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else
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{
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ts.tv_nsec += (MICROSECONDS_IN_SECOND / TICRATE) * MILLISECONDS_IN_SECOND;
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}
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if (ts.tv_nsec >= NANOSECONDS_IN_SECOND)
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{
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ts.tv_sec++;
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ts.tv_nsec -= NANOSECONDS_IN_SECOND;
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}
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return ts;
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}
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pthread_cond_t s_timerEvent;
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pthread_mutex_t s_timerMutex;
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pthread_t s_timerThread;
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bool s_timerInitialized;
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bool s_timerExitRequested;
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uint32_t s_ticStart;
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uint32_t s_ticNext;
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uint32_t s_timerStart;
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uint32_t s_timerNext;
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int s_tics;
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void* TimerThreadFunc(void*)
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{
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assert(s_timerInitialized);
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assert(!s_timerExitRequested);
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while (true)
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{
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if (s_timerExitRequested)
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{
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break;
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}
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const timespec timeToNextTick = GetNextTickTime();
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pthread_mutex_lock(&s_timerMutex);
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pthread_cond_timedwait(&s_timerEvent, &s_timerMutex, &timeToNextTick);
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if (!g_isTicFrozen)
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{
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__sync_add_and_fetch(&s_tics, 1);
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}
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s_timerStart = SDL_GetTicks();
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s_timerNext = Scale(Scale(s_timerStart, TICRATE, 1000) + 1, 1000, TICRATE);
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pthread_cond_broadcast(&s_timerEvent);
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pthread_mutex_unlock(&s_timerMutex);
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}
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return NULL;
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}
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int GetTimeThreaded(bool saveMS)
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{
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if (saveMS)
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{
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s_ticStart = s_timerStart;
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s_ticNext = s_timerNext;
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}
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return s_tics;
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}
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int WaitForTicThreaded(int prevTic)
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{
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assert(!g_isTicFrozen);
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while (s_tics <= prevTic)
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{
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pthread_mutex_lock(&s_timerMutex);
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pthread_cond_wait(&s_timerEvent, &s_timerMutex);
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pthread_mutex_unlock(&s_timerMutex);
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}
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return s_tics;
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}
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void FreezeTimeThreaded(bool frozen)
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{
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g_isTicFrozen = frozen;
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}
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} // unnamed namespace
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fixed_t I_GetTimeFrac(uint32* ms)
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{
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const uint32_t now = SDL_GetTicks();
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if (NULL != ms)
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{
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*ms = s_ticNext;
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}
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const uint32_t step = s_ticNext - s_ticStart;
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return 0 == step
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? FRACUNIT
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: clamp<fixed_t>( (now - s_ticStart) * FRACUNIT / step, 0, FRACUNIT);
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}
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void I_InitTimer ()
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{
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assert(!s_timerInitialized);
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s_timerInitialized = true;
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pthread_cond_init (&s_timerEvent, NULL);
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pthread_mutex_init(&s_timerMutex, NULL);
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pthread_create(&s_timerThread, NULL, TimerThreadFunc, NULL);
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I_GetTime = GetTimeThreaded;
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I_WaitForTic = WaitForTicThreaded;
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I_FreezeTime = FreezeTimeThreaded;
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}
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void I_ShutdownTimer ()
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{
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if (!s_timerInitialized)
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{
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// This might happen if Cancel button was pressed
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// in the IWAD selector window
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return;
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}
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s_timerExitRequested = true;
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pthread_join(s_timerThread, NULL);
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pthread_mutex_destroy(&s_timerMutex);
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pthread_cond_destroy (&s_timerEvent);
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}
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