Change globvis to be picked up from the r_light values in softpoly
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12 changed files with 16 additions and 3 deletions
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@ -73,6 +73,8 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
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PolyDrawArgs args;
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args.uniforms.globvis = (float)swrenderer::r_SpriteVisibility;
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if (fullbrightSprite || swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
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{
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args.uniforms.light = 256;
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