Change globvis to be picked up from the r_light values in softpoly

This commit is contained in:
Magnus Norddahl 2017-01-13 15:22:22 +01:00
commit e1506df8a6
12 changed files with 16 additions and 3 deletions

View file

@ -29,6 +29,7 @@
#include "polyrenderer/scene/poly_scene.h"
#include "polyrenderer/poly_renderer.h"
#include "gl/data/gl_data.h"
#include "swrenderer/scene/r_light.h"
CVAR(Bool, r_debug_cull, 0, 0)
EXTERN_CVAR(Int, r_portal_recursions)
@ -240,6 +241,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
PolyDrawArgs args;
args.objectToClip = &WorldToClip;
args.mode = TriangleDrawMode::Fan;
args.uniforms.globvis = (float)swrenderer::r_WallVisibility;
args.uniforms.color = 0;
args.uniforms.light = 256;
args.uniforms.flags = TriUniforms::fixed_light;