Change globvis to be picked up from the r_light values in softpoly

This commit is contained in:
Magnus Norddahl 2017-01-13 15:22:22 +01:00
commit e1506df8a6
12 changed files with 16 additions and 3 deletions

View file

@ -55,6 +55,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
int rc = mRows + 1;
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::r_WallVisibility;
args.uniforms.light = 256;
args.uniforms.flags = 0;
args.uniforms.subsectorDepth = RenderPolyScene::SkySubsectorDepth;