Change globvis to be picked up from the r_light values in softpoly

This commit is contained in:
Magnus Norddahl 2017-01-13 15:22:22 +01:00
commit e1506df8a6
12 changed files with 16 additions and 3 deletions

View file

@ -138,6 +138,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::r_SpriteVisibility;
args.uniforms.flags = 0;
if (fullbrightSprite || swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
{