Change globvis to be picked up from the r_light values in softpoly

This commit is contained in:
Magnus Norddahl 2017-01-13 15:22:22 +01:00
commit e1506df8a6
12 changed files with 16 additions and 3 deletions

View file

@ -247,6 +247,7 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
}
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::r_WallVisibility;
args.uniforms.light = (uint32_t)(GetLightLevel() / 255.0f * 256.0f);
args.uniforms.flags = 0;
args.uniforms.subsectorDepth = SubsectorDepth;