- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
- Pass the damage type to AActor::DoSpecialDamage(). SVN r3717 (trunk)
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16 changed files with 61 additions and 42 deletions
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@ -535,7 +535,7 @@ bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *mor
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IMPLEMENT_CLASS(AMorphProjectile)
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int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
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int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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{
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const PClass *morph_flash = PClass::FindClass (MorphFlash);
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const PClass *unmorph_flash = PClass::FindClass (UnMorphFlash);
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